The SA-23 Aurora Starfury has been the standard space fighter for all Earth Alliance Space-borne Forces since before the war between the humans and the Minbari. At that time it was one of the most advanced fighter designed and only the fighters of the First Ones, Minbari, and the Centauri. Until the introduction of the SA-26 Thunderbolt Starfury it remained one of the most advanced fighters although had been updated and was on the SA-23E model. Unfortunately, it was not able to fight the Minbari fighters on anything approaching equal combat. Interestingly, this means that there are far fewer of the older models remain because most of them we destroyed during the Earth / Minbari war.
Several variants of the SA-23 exist. The guns on older models inflict less damage and is slightly slower. A common variant is the SA-23H which has four hard points to carry missiles. The ability to carry missiles is standard with the new SA-26 Thunderbolt Starfury. Another version, flown by the Black Omega Squadron, have advanced stealth features (although no where near as advanced as those carried on the Minbari fighters - Treat as having an -50% of not being picked up on radar systems of Earth force tech level - Minbari and Centauri would have no penalties to detect the fighters).
In comparison to modern aircraft, the position of the pilot is unusual. Instead of being seated, the pilot is in almost a standing position. This is not an extreme problem because the pilot will normally be weightless and the cockpit is designed to relive stress from acceleration since the Earthforce has to developed any form of inertial dampening. The controls of the fighter are very responsive and are operated by a combination of hand, foot, and voice-activated controls.
For a Space Fighter for the younger races (with the exception of the Minbari and the Centauri), The SA-23E Aurora Star Fury is well armed. The fighters beam weaponry are four linked pulse cannons. These cannons are used for dogfighting and against capital ships although it takes a large number of fighter runs to do significant damage. This is the reason why the H Version of the Aurora was developed. The H-Version of the Aurora has four missile hard points under its upper wings. This places the missiles in line with the Starfuries center of gravity and makes targeting easier. The SA-23 Aurora Starfury also has a special grappling claw that allows the fighter to grab objects in space.
The fighter is powered by fusion batteries that while they give good performance have a very limited endurance. The newer Thunderbolt has a much greater endurance. The Aurora star fury is very maneuverable due to the fact the engines are widely separated. The fighters only real weakness compared to some of the fighters of other younger races is that the fighter cannot be used in an atmosphere. If it enters an atmosphere, it will crash.
Listed is the formula to allow player and game masters to calculate the Fighter velocity and distance traveled:
Model Type: | SA-23 A, B, C | Original Model Aurora-Class Starfury |
SA-23 E | Later Model Aurora-Class Starfury | |
SA-23 H | Bomber Variant Aurora-Class Starfury | |
SA-23 PSI | Psi Corp Stealth Variant Aurora-Class Starfury |
M.D.C. By Location: | SA-23 A, B, C: | SA-23 E and Later: |
Pulse cannons (4): | 35 each | 45 each | |
Engines (4): | 120 each | 150 each | |
Reinforced Pilots Compartment: | 120 | 150 | |
[1] Main Body: | 280 | 350 |
Notes:
[1] Depleting the M.D.C. of the main body will shut the Aircraft down
completely, rendering it useless.
Speed:
Driving on Ground: Not Possible
Flying; In atmosphere: The SA-23 Aurora Starfury cannot operate
within an atmosphere. If the fighter enters an atmosphere, it will crash.
Flying; Space:
SA-23 A, B, C Models: The fighter does not have an effective
top speed but is limited by acceleration. Fighter can reach a top acceleration
of 8 G but is normally limited to 2 Gs except in combat to conserve fuel.
SA-23 E and Later Models: The fighter does not have an effective
top speed but is limited by acceleration. Fighter can reach a top acceleration
of 10 G but is normally limited to 2 Gs except in combat to conserve fuel.
Stardrive: The fighter does not have a jump drive but can use
already formed jump points such as those formed by jump gates. While in
hyperspace, the fighter can reach a maximum of 5 light-year per hour. This
means that the Fighter could theoretically cover the Galaxy in about 24
month (will need to refuel very often and the fighters are not meant to
operate very far from their home base or ship).
Range: The fighter has enough fuel for 20 minutes at maximum
performance. If fighter is operating at less maximum performance, the fighters
range is vastly increased. The fighter has 5 hours 20 minutes of endurance
if operating at only 2 Gs and for every increase of 2 Gs, the fighter burns
reaction mass twice as fast. Fighter uses hydrogen for fuel for a fusion
reactor. The fighter can operate with engines on standby to increase fighters
range.
Fighter has supplies for the pilot for 4 days.
Statistical Data:
Height: 14.5 feet (4.4 meters)
Length: 35.1 feet (10.7 meters)
Width: 61 feet (18.6 meters)
Weight: 16.5 tons (15 metric tons)
Power System: 3 Fusion Batteries (At maximum output, duration
is 20 minutes)
Cargo: Minimal (Storage for small equipment).
Cost: SA-23 A, B, C Models: 8 million to construct, SA-23
E Model: 10 million to construct, SA-23 H Model: 11 million
to construct, Black Omega Model: 25 million to construct (Never
sold).
Weapons Systems:
Special Equipment:
COMBAT BONUSES:
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Technical Information from Babylon
5 Technical Manual!
CGI of Fighter by Craig P. Condu . More of his CGI pictures of B-5 Ships at Epsilon Jumpgate
By Mischa (E-Mail Mischa) and by Kitsune (E-Mail Kitsune ).
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